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Soul Ride Features
Features
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Locations
Mammoth Mountain
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Tuckerman Ravine
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Soul Ride's action takes place on and around Mammoth Mountain
in California and Tuckerman Ravine in New Hampshire. Slingshot
has created a cutting-edge continuous level-of-detail rendering engine
to display these vast terrains in true 3D. The background mountains
you see in the screenshots are not painted or pre-rendered images --
they are part of a seamless 3D model which extends for over 20 miles
in every direction. The topography and ground coverage are based on
data from the US Geological Survey, so the vistas you see in the
game closely resemble the vistas you would see in real life. We have
painstakingly hand-tuned the terrain to provide a pulse-pounding and
breathtaking riding experience down 15 pre-defined routes. You can
also use the Heli-Drop feature to drop yourself anywhere you
want, and explore every nook and cranny of these expansive wilderness
areas.
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Character Physics
Advanced driving and flying games have featured detailed physics
models for years. But snowboarding games have generally had to use
canned motions, either from mo-cap or hand animation, to breath life
into the riders, because the actual physics of human figures is
mind-bogglingly complex. At Slingshot we weren't satisfied with
canned animation, and as a result of an intense R&D effort, Soul Ride
is the first snowboarding game to break through the character physics
barrier, basing all rider motions on a detailed physics model.
Every carve, jump, bounce and spin is unique; the result of an
intricate simulation including factors such as the terrain surface and
slope, the position and velocity of every limb in the rider's body,
and of course the input from the player.
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Open-ended Gameplay
Soul Ride gives you a series of fifteen predefined backcountry
descents, filled with natural kickers, quarter-pipes, rollers, glades,
steeps and chutes. The game keeps score, rewarding you for fast lines
and daring stunts, so you can compete for bragging rights. But even
the starter runs provide endless opportunities for creative riding.
There are no artificial boundaries and no time limits, and
everything you can see is potentially ridable. Use the defined
starting points or find your own using the Heli-Drop, have fun
and express yourself. The game engine stores every detail of your run
in the Virtual VCR so you can replay, slo-mo, save to disk and
even email your recording to a friend.
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Rollicking Soundtrack
Rather than commission a batch of slick but bland "hard" tunes or
license a grab bag of the record industry's latest product du jour, we
picked out fourteen songs we actually like, from 100% gen-u-ine indie
labels Bloodshot, Mint and Ringing Ear. Featuring the insurgent
country sounds of Waco Brothers, the sixteen-eyed geek-core of
Sinkhole and the sublime, smoldering Neko Case And Her
Boyfriends, plus six other acts you can't do without, this is one
videogame soundtrack you may find yourself playing on your stereo or
in your car. Nevertheless, we know from hard experience that even the
best game soundtrack will wear thin if listened to ad infinitum, and
you probably have a perfectly good pile of your own CDs that go great
with surfing backcountry powder. So the Soul Ride engine will happily
shuffle-play any CD audio disk you put in the drive, or just get out
of the way if you want to listen to MP3s.
Here are a couple MP3's from the soundtrack:
New Sweet Breath "B-Liner" [2.2 MB]
Bender "Soap Opera" [2.2 MB]
Look for more audio samples on the record-label sites:
Bloodshot Records
Mint Records
Ringing Ear Records
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- Pentium II-300MHz or better PC running Windows 9x, NT4 or 2000
- 64MB RAM
- An OpenGL-capable video card
- Joystick or Catapult controller
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