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Who We Are
Slingshot's management team is a small group of hard working and fun
loving folks who are living our dream of creating great games that
are exciting, challenging and real.
Rob Podoloff, President and CTO - Started Slingshot to bring
to market the many realistic hardware gaming devices he has worked
on. He came to Slingshot with a broad range of product development
and systems integration experience. Rob received his BS in Mechanical
Engineering from MIT and earned his MS at MIT's Artificial
Intelligence and Robotics Laboratory. He is an avid skier, a dad and
a pretty good softball player.
Tom Hunersen, Chief Executive - Joined Slingshot in
November, 2001 as the business guy. Tom brings more than 20 years
experience in the international finance and banking markets. Tom has
developed and run banking businesses in Australia, London and New York
dealing in the full range of finance and risk management services. A
skier for 35 years Tom is not a snowboarder (yet) but is an avid
player of most sports. Tom holds an MBA International Finance from
the University of Pittsburgh and a BA from Lafayette College.
Thatcher Ulrich, Chief Programmer - Thatcher joined Slingshot
as the "software guy". He came to the project with over ten years of
graphics programming experience. At Tectrix Fitness Equipment, he
created the 3D rendering technology, physical simulation, and
hardware interfacing code for seven Tectrix VR titles. He holds a BS
in Computer Engineering from Duke. Thatch snowboards, plays music and
still thinks professional soccer will make it in the States. For
more useless personal info, browse to
Thatcher's homepage.
Mark Culliton, Business Development - Mark joined Slingshot in
2000, bringing with him considerable experience in marketing
alternative technology. He worked in Thailand and Ghana where his
work led to the development of the first printing ink production
plant in Ghana and the development of a unique exportable
agricultural product in Thailand. He received his BA from the
University of Michigan and an MBA from the Yale School of Management.
Mark bought his first snowboard in 1984 and broke his ankle with it
that same year. Despite many such injuries Mark trudges on.
John "Coach" Lewis, Executive Producer/Product Manager -
John is the product specialist at Slingshot. He was the VR product
manager at Tectrix where he toiled ceaselessly to make people sweat
for their gaming pleasure. John earned his BA in Philosophy from
Boston University, 1993. He snowboards, rides mountain bikes and
plays soccer in an effort to find better and more painful ways to fall
down. John also has a homepage.
Mike Linkovich, Art Director - Mike is the artistic force
behind the visuals of Slingshot's games. He has a long list of game
credits to his name, including a series of promotional web games for
Proctor & Gamble, a browser-based video game for the Hip-Hop artist
"Choclair" for Virgin Music Canada, and location-based work for
Playdium and ATI. Previously, he worked for Neuronware
Entertainment of Toronto as the lead designer of the 3D-action PC
CDROM game SKRAP. He has continued to develop his skills and
study honest player feedback with small independent projects like
SpaceJack, a hip 2D action game for Windows. Mike attended the
Ontario College of Art in Toronto where he developed traditional art
skills. Check out Mike's homepage.
M.A.T.C.H. School and Planet Interactive - Students
from the Media and Technology
Charter High School created our web site design, at a workshop
with volunteers from Planet
Interactive. Thanks to M.A.T.C.H. School students Sean Porch,
Dana Ruff, Steven Chraska, Dujuan (aka RevD) Wright, Reginald Ware
and Daryl Smith.
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